Conflict 2142 3.0.1 Modification For Battlefield 2142seeders: 0
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Conflict 2142 3.0.1 Modification For Battlefield 2142 (Size: 1.2 GB)
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Conflict 2142 Mod for Battlefield 2142. Made for tournament use. Tournament: http://www.conflict-2142.com
Conflict 2142 MOD CHANGE LOG ____________________________________________________________________________________________ -------------------------------------------------------------------------------------------- :::::::: :::::::::: :::::::: ::: ::: :::::::: :+: :+: :+: :+: :+: :+:+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ +:+ +:+ +#+ :#::+::# +#+ +#+ +#+ +:+ +#+ +#+ +#+ +#+ +#+ +#+#+#+#+#+ +#+ #+# #+# #+# #+# #+# #+# #+# ######## ### ########## ####### ### ########## -------------------------------------------------------------------------------------------- ----------------------------------http://www.conflict-2142.com------------------------------ -------------------------------------------------------------------------------------------- CF2142 V 3.0.1 Change Log * Fixed major bug that made the Wraith unusable ingame. * Made 32 bots in single player default instead of alternate. 64 Bot alternate is now in its place for those who want to use it. CF2142 V 3.0.0 Change Log ---- Core Mod Fixes/Changes ---- * BF2 Road materials fixed: Hover vehicles will drive on them correctly. * New Flags * Localization Overhauled ---- NEW VEHICLES ---- * Firefox - Attack aircraft * Acula Submarine - Attack Water Vehicle ---- Vehicle Changes/Fixes ---- * ED 209 Walker Armor increased by 50 % * Goliath Speed Increased Substantially * Wraith Camera being jumpy on take off fixed * Vanguard AA can now float * EU Transport Glitch Fixed * RIB Boats now have depth charges to counter the Navy class vehicles. ---- NEW WEAPONS ---- * Anti-Vehicle Sentry Drone - Present in the Engineer kit, this sentry gun will be able to ambush vehicles if placed in the right spot and kill with missiles. * S.I. Keig - Powerful pistol, only found in pick up kits. ---- Weapon Changes ---- * Overheat added back onto Support Weapons, but only half as much as Vanilla. * Maximum Range of Support Weapons reduced. They are still as powerful, but stray shots won't kill people 250 meters away now. * Knife damage doubled. They are still half as powerful as Vanilla. * Recon Active Camo sound made quieter, detection harder. * BP1 C4 Shotgun Overhauled. Given C4 explosion effect, ammo count reduced, damage range enhanced, damage increased. * Made Squad Leader Recon Drone more appealing: Health Increased and detection range increased. * Made Squad Leader Sentry Drone more appealing: Health Increased, strength of gun increased, detection of enemy improved. * Corrected unbalance between EU stock rifle and PAC stock rifle. * Description of Anti-Air Engineer Weapon fixed: It is now different so you know what it is. * EU pickup sniper kit's missing APM issue fixed. ------------------------------------------------------------------------------------------- CF2142 V.2.92 patch Change Log * Replaced "Colored" smoke grenades with original smoke grenades in all kits (fix issue with certain graphics cards) * Removed ability to pick up spawn beacon (fix bug with muliple pick ups and sqaud swapping) * Reduced Baur's range (fixed it being used as sniper rifle) * Fixed rocket range to target white box bug on all rocket rifles huds. * Added GPM_IT gameplay mode for testing. ------------------------------------------------------------------------------------------ CF2142 2.91 Change Log Updates to Mod ------------------------------------------------------------------------------------------ Cf2142 2.90a Change Log * Significant code changes and updates to main section of mod. ------------------------------------------------------------------------------------------ Cf2142 2.80 Change Log * Aurora - Increased damage of aa missile Slowed top speed down Slightly Changed explosion effect for main gun. Changed Material for AA missile and gun. * Wraith - Lower Armor Hit Points Lowered velocity of Rear Defence mine Launcher Reduced AGM missile Damage by 45% * SAAW - Projectile ONLY damages Aircraft Increased projectiles speed Decreased lock on time * Pilum AA - Increased projectile velocity * ALL AA Missiles - Speed increased * Removed Heat Object from all Land Vehicles.(SAAW no longer tracks land vehicles) * Removed Sqaud Leader beacon and drone from pickup kits. * Removed ALL proximity triggers from aa missiles and weapons * Reintroduced Blue and Red colored smoke grenades * Created EU versions of all pickup kits. * Removed ammobox stickyness * Reduced Vanguard AA missile damage slightly * Re-added proximity effect to static aa missile * Gladiator main gun projectile now only damages Infantry * Recreated EU and PAC smoke colors * Changed EU_AA pickup kit to EU_AAir (map was spawning weapon instead of kit) * Fixed loss of Wraith Pilot target boxes. Changed Target boxes to same as ED209 (red = enemy/Blue =friendly) * Fixed tracking of Walker gunner AA missiles. ------------------------------------------------------------------------------------------ CF2142 2.60 Change log * Aurora top speed reduced * Aurora Mk-82 bomb now EMP version. * Static AA rate of fire and projectile velocity increased. Also aded 1 sec arming delay. * ALL AA missiles NOW proximity triggered. If it gets close enough it will detonate and cause damage. * Introduced the New G.C.S.I. "Wraith" Bomber (Thanx to zielwasser from AOW for the target model) Coding by Smagma Dactyl/Skins by zielwasser and Remdegreat * Changed Javelin "Smoke" projectile to "Emp" projectile with dual burst firing (2 burst of 3 before reload). * Increased Rate of Fire and reload time for Clark Shotgun. * AA Pilum projectiles now "proximity" with blast damage. * Increased projectile spread on Pilum AA * "Ganx" Hmg reticle speed increased slightly. (gets smaller faster) * Catapult now equiped with emp defense gun. * Created new material for AA Guns (ONLY damages AIRCRAFT) * Added "Flak" explosion effect. * Fixed runway rearming and repairing. * Fixed RDX projectile bug (not killing infantry) * Increased ROF of rdx shotgun slightly * ------------------------------------------------------------------------------------------ Cf2142 version 2.50 FINAL patch content • Increased Pirahna speed slightly • Reduced Aurora flight speed slightly • Javelin secondary rounds now smoke rounds. • Replaced bipods with 2142 compatable versions (Dnetner) • Increased deviation to Baur • Increased velocity of Zellar Sniper rifle • AA handheld weapons now fire heat seeking missiles (In Pick Up kit) • Removed Lasertargetobject and HeatObject from StealthCat. Added MM Bait launcher (use "FLARE" button (X) to fire) • Added new pick up kit (Sniper) Comes with Knife,Claymores,A.I.R.R, Sonar, active camo, Stabalizer) * Added new Sniper rifle (A.I.R.R. = Anti Infantry Rail Rifle)for pick up kit * Adjusted main gun damage on Gladiator Light Tank toward anti infantry. * Added new Light Walker (Ed-209) Thanx to SatNav Thanx to all the tournament Admins, members and testers of Conflict 2142, Death by Design, zielwasser (target jet) http://www.conflict-2142.com ------------------------------------------------------------------------------------------ v2.0 Compatible with EAs 1.25 patch Numerous performance enhancements. New Gamemode - Attack Or Defend One team starts with all the flags. They have to defend these flags from the other team. If they loose a flag they cannot recapture it. To take the control points the attacking team just has to touch the flag once, then 3 minutes later reinforcemnets will be able to spawn at the captured area. To win either one team out kills the other, alternatly the attackers can cap out the defenders. Defenders should not venture too far from their flags otherwise the rounds could be very short. Weapons All weapons have new skins. Fixed bug with shields/AMPs not sticking to vehicles Players can now place 3 APMs Knives are back, but with varied hit-points depending on where on the body you stab (Head-shots FTW) :) Fixed bugs with GAPR. (pulse seeking rocket) New static weapon for main base protection, codenamed "Shredder". Players kits now have correct camo patterns New Jungle cammo for players and vehicles Changed Orbital Strike to reduce lag. Balanced Carbine to standard of other assault rifles. Engineer has one Infantry PDS Orbital Strike is now request only from squad leaders. Assult now has emp nades Support now has smoke nades New handheld Anti Air pillum weapon. New Pickup Kits with specialist weapons Vehicles GCSI Piranah - Rib boat with granade launcher. IFAV - Fixed motion mine bug. EMP Effect has been increased on land vehicles. Merc Tank - Increased damage of rail gun New AA GUnships - New flight physics +Pilot has heat seeking missles and chain guns, gunner has bombs and wireguided missiles. Gunships - Fixed bug with rotating pilot machine guns Mechs - Week-spot no longer takes damage from bullets. Hover Tanks - can now have passanger ride on the side. Hover Tanks - Fixed water movement. Hover Jeeps - can now go over water. Cattapult - New missile effects. FAV - Fixed 75% health bug. New Maps: "Jungle Boogie" Pac and EU go head to head in an all out jungle warfare map. First map to fully feature "Attack or Defend". "Operation Aqua" One of the many flooded cities became the perfect staging point for the PAC to set their ambush again the EU forces. "Route 66" This famous strech of US high way has become the staging ground of one largest battles fought in the conflict of 2142. "Karkand" Our favourite BF2 map has been ported over with all original buildings/textures and gamemode inc Coop and Single player and "Attack or Defend" "Smyrna" - Origanal map by Maranello The War between the Pac and the EU force rages on, the armies now fighting over control over the Middle East. "Nigeria Harbour" In 2143, the Pan Asian Coalition launched a secret attack into the Union Of African States territory of Nigeria, a large industrial center. The area contains an unfinished Harbor, which the PAC hope to use to supply further missions in Africa. "Oil PLatform" - Orignal map by SpFreak adjusted for use in cf2142 "Wake Island" - A clasic bf2/1942 map ported over for you pleasure. "Walker Battle" - Orignal map by Spfreak adjusted for use in cf2142 All maps now use our custom skins. Menu New GUI Replaced dog tags with UICs (Unit Identity Chips) Players corpses last a lot longer Removed netbat visual aids. (Automated systems still working) ------------------------------------------------------------------------------------------ v1.04 Compatible with EAs 1.20 patch. Northern strike unlocks tweeked to work in the mod. Only for people who have them unlocked. Weapons New Guided Anti Personel Rocket Launcher for assualt. Coloured smoke grenades replace knives. SLs get 3. (They work as a countermesure for the GAPR) Baur has 5 extra bullets per mag Assult rifle rockets no longer share ammo with shotguns Bestbuy assualt rifle/rockets/shotgun is now up to date with mod standard. Squad leader beacon returns Recon Carries 1 AP mine, can place 2. All Recon players have stabaliser by default. Smoke granade is temp replacement for stabaliser until new item is ready. New Vehicles ifav (GCSI Stealth Cat) - Invisible FAV that can carry 4 people Lav25 (Merc IFV) - Amphibious APC with Dual chainguns and motion mine laucher. Merc Tank - Similar to the standard 2142 tanks but has different loadout rfav (Rail FAV) - Both sides get a new FAV that has a machine gun/rail gun for the gunner. Driver can release smoke out the back. wz551 (merc mobile AA) - Anti Air amphib vehicle merc_apc - Tv guided missile firing apc Vehicle Changes All apcs and hover vehicles now work on water. Gunships have dumbfire missiles instead of heat seeking. Gunships HUD gives range to target targets Gunships pilots have altfire miniguns All vehicle skins are getting a make over plus 3 types of cammo. Communication Radio system reworked: Radio chatter is for Squad leaders and Commanders only. No radio messages for spotting, just local sounds. Squad members can still comunicate, but only locally. Installer Now there will be 2 icons on your desktop. Replaced Squad leader beacon with coloured smoke granades. Knives are no longer 1 hit 1 kill Added a few tracers to numerous weapons Team specific tracers, Green for EU, Red for Pac. APMs and Shield can now stick to vehichles Support can place 2 shields Added MD5 checksums, to help prevent cheaters. Orbital Strike- Short, 3 very intense bursts. Very small chance of survival. Commander assets cant be repaired when destroyed PAC Walker can now fire through fences like the EU. Soldiers now bleed out once below 15 health. New minimap design to feature in custom maps. All air vehicles now have a radar. Gunship pilot rockets are a bit better against infantry. Clark Shotgun has vastly reduced in damage. (still better then default though) Fixed SMG deviation issue Medic Box, Ammo box and SL Beacon can now stick to vehicles Removed min player restrictions from SL unlocks Squad leaders now have a spare beacon (should help prevent no spawn bug) Gameplay Made Compatible with 1.10 Official EA patch. Updated with the new features. Weapons Silo missiles now explode, not emp. Fixed sway issue on LMGs New style ar rockets. Clark 15-B has more range. Sentry guns have greater verticle range Sentry drones do more damage Sentry drones have greater verticle range. Removed Gun sway from Voss L-AR Improved acuracey of Voss L-AR Engineer sonar shows infantry Engineer sonar radius halfed Engineer now carry 2 sonars. Players can now lay up to 10 c4 packs. Effects 4 brand new blood effects Vehichles New flight physics for the gunships Gunships gunner can now deploy flares Menu New Graphics New Music New Installer, with auto detect for 2142 install. Vehicles Gunships now have autofire rockets Transporter guns have a little increased splash damage. Improved handling of FAV. Weapons Heavy anti vehicle gun now has multiple zoom levels Heavy anti vehicle gun is more acurate&# Sharing WidgetTrackers
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